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Angry Gwantea

This program was one of the hardest to learn. I learned many new code words and mechanics to create it. The physics part of this program was one of the cool aspects of this game. The game starts off with the menu screen. In the menu, you can clearly see that the pictures of dead gwanteas are moving around in different locations. This was made using the animation tool. I could record and set whichever way I wanted to put the object in. The two buttons are the Play button and the quit button. These two buttons were linked to a function that the play button allows the player to progress to level 1 where the quit button exits the program. In level 1, you are able to shoot the poop (player) into the angry gwantaes (enemies). When the gwantea falls and take a certain amount damage, the particle effect is triggered and red rings pop out of the dead Gwantea. If you press 1 to 5, you can navigate through the levels. By killing all gwanteas you can pass through levels. If you press M the game will take the user to the main menu.

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